
And here the game is so much more fun, letting you switch between your ever expanding roster of characters to solve simple puzzles, or even simpler quests, to get more gubbins. Each has about an extra hour or so of things to do, too. But then there’s also the Shield Helicarrier, Malibu, Washington DC (which features a mission in which you help Bucky fight robot unicorns and President Bear), Korea, even Asgard. Remember Manhattan in Lego Marvel Super Heroes? The entire thing’s there, with hundreds of new yellow bricks to find, mini-missions to complete, and races to flail hopelessly around (yeah, the vehicle controls remain as dreadful and internally contradictory as ever). But select it and suddenly you’ve got planet Earth in front of you, and the option to visit not only chapters you’ve already completed, but all those interstitial ‘hubs’ that briefly appeared. The game actually goes out of its way to keep it hush hush, keeping you in the perpetual story mode even between the two movies. Seriously, in between those two, never mentioned, never explained. I thought, before giving up, I should check out what “Go To Space” option means in the Esc menu, tucked between “Extras” and “Quit Game”.
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As a result, it really seemed like the most minimal offering in the series yet, even more desultory than the very poor Lego Movie instalment. The difference is there aren’t all the collectibles, I guess. Rather than chapters of story mode, interspersed by a hub, instead the game just sort of has another scripted level between each level proper, with tasks, limited characters, even cutscenes and script. Most peculiar is the structure of what’s on offer. It obsessively steals the camera like a kleptomaniac in Jessops, yanking away controls so ridiculously often that at one point I had to walk across the same couple of metres of bridge three times before it stopped cutting away to, I don’t know, Iron Man flying past a window. With a lot of the work already done for them via 2013’s Lego Marvel Super Heroes, with the character designs, animations, abilities, etc all in place, and even large locations re-used, you’d imagine this would have been a head-start to allow something much more novel. There’s nothing like Lego LOTR’s RTS sections, or Lego Batman’s investment in specific characters and their abilities, or the Lego Harry Potters’ glorious secret-packed hub. Further, unlike most of the series, there’s no unique hook here. And like the weaker Lego Indy games, this is plagued by scenes of infinitely spawning enemies who get in the way of your having fun smashing stuff and looking for secrets. The game stumbles its way through various scenes, weirdly confining what seem like interesting moments to cutscenes, fleshing out nothingness like Age Of Ultron’s early party sequence into a dull level, seemingly with the development mantra of, “Here we go again”.Ĭombat is far too dominant, of course always the weakest aspect of any TT Lego game.

Sure, you get the illusion of Downey Jr and Johansson in your video game, but at the cost of so much that made the earlier Lego games magic. This is made all the worse by the self-imposed constraint of primarily using the film’s dialogue audio throughout, meaning not only are the levels all over the place, but they’re ridiculously restricted to just animating the original material rather than having fun with it. Instead it’s mostly shockingly poor rubbish about waving bananas and surprise chickens that has no bearing on the scene nor spoofs the original material.

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And the running gag of Hawkeye lugging around a wheelbarrow full of arrows is exactly the sort of fun-poking I’d hoped to appear throughout. Banner’s transformation into the Hulk on the Hellicarrier is splendidly reinvented as a series of slapstick events. A combination of entirely the wrong sorts of films for the treatment, and a genuinely surprising lack of glee or humour in a lacklustre collection of repetitive levels and dreary cutscenes.

Lego Marvel Avengers ploughs its way through the two main Avengers movies in a series of charmless vignettes that lack any of the joy or imagination that has made this extraordinarily prolific series so popular for the last decade. So much so that it was only after hours of snoring through its dull, phoned in story mode that I discovered, behind a completely obscure and unmentioned menu option, what was really on offer here. I’m not sure how, but in Lego Marvel's Avengers they’ve managed to release a game that actively goes out of its way to hide everything good about it. Something very odd is going on at Traveller’s Tales.
